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MTS speed build challenge results - posted on 11th Nov 2018 at 8:38 PM
Replies: 0 (Who?), Viewed: 688 times.
Test Subject
Original Poster
#1 Old 28th Jul 2018 at 2:49 PM
Default Add notification to "outcome"
Hello!
I am about to create a mod and I have a problem with an social mixer interaction. How can I add a notification (for example):

Quote:
<L n="basic_extras">
<V t="notification">
<U n="notification">
<T n="allow_autonomous">False</T>
<V n="dialog" t="single">
<V n="single" t="literal">
<U n="literal">
<V n="icon" t="enabled">
<V n="enabled" t="participant">
<U n="participant">
<L n="participant_type">
<E>Object</E>
</L>
</U>
</V>
</V>
<V n="text" t="variation">
<U n="variation">
<L n="variations">
<T>0x????????<!--???--></T>
</L>
</U>
</V>
</U>
</V>
</V>
<V n="timing" t="at_beginning" />
</U>
</V>
</L>


...to an already existing "outcome"?:

Quote:
<V n="outcome" t="test_based">
<U n="test_based">
<L n="fallback_outcomes">
<U>
<U n="outcome">
<V n="animation_ref" t="enabled">
<U n="enabled">
<T n="factory">11854<!--Soc_Friendly_NT_askQuestionFriendly_success_basic--></T>
<U n="overrides">
<V n="balloons" t="enabled">
<L n="enabled">
<U>
<L n="balloon_choices">
<U>
<V n="item" t="balloon_category">
<T n="balloon_category">97986<!--BalloonCategory_SetAskAboutDay_Speech--></T>
</V>
</U>
<U>
<V n="item" t="balloon_category">
<T n="balloon_category">182841</T>
</V>
<L n="tests">
<L>
<V t="buff">
<U n="buff">
<V n="whitelist" t="enabled">
<L n="enabled">
<T>182293</T>
</L>
</V>
</U>
</V>
</L>
</L>
</U>
</L>

<L n="balloon_target">
<E>Actor</E>
</L>
</U>
</L>
</V>
<V n="reactionlet" t="enabled">
<U n="enabled">
<V n="selector" t="single_ref">
<U n="single_ref">
<T n="factory">11881<!--Soc_Generic_AnswerQuestion_positive_basic--></T>
</U>
</V>
</U>
</V>
</U>
</U>
</V>


I have no idea where to place "basic_extras" (for notification) in the given "outcome". I want actors to ask a question and targets to answer friendly, while a notification shows up.
Please help!
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