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Nysha's New Creators for March - posted on 1st Apr 2018 at 9:00 AM
Replies: 35 (Who?), Viewed: 5360 times.
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Theorist
#26 Old 28th Jan 2018 at 10:46 AM
Really nice Is that Seth statue a part of WA?

#BlairWitchPetition
TS3 NEEDS: TENNIS COURTS > BUSES > PIGS/SHEEP
Can't find stuff in build and buy mode? http://www.nexusmods.com/thesims3/mods/1/?
Instructor
#27 Old 28th Jan 2018 at 5:26 PM
This is really stunning! Love the lake and it's surroundigs. You have really awesome ideas Maybe you could also "build" something on the top of the big flying rocks out of the deco columns and wall pieces (the ones you are using on the bridge) I think that might be interesting. I also think that maybe the waterfalls could be placed more "inside" of the rocks so that they dont look like they start in the sky (unless that is what you were aiming for)

Amazing work

Visit my Tumblr for more creations http://crowkeeperthesimmer.tumblr.com :)
Test Subject
Original Poster
#28 Old 28th Jan 2018 at 6:50 PM
Quote:
Originally Posted by tizerist
Really nice Is that Seth statue a part of WA?

Thank you, glad you like it Little ones are the WA relic, but the big one is from Tankuz's Egypt Set.

Quote:
Originally Posted by Crowkeeper
This is really stunning! Love the lake and it's surroundigs. You have really awesome ideas Maybe you could also "build" something on the top of the big flying rocks out of the deco columns and wall pieces (the ones you are using on the bridge) I think that might be interesting. I also think that maybe the waterfalls could be placed more "inside" of the rocks so that they dont look like they start in the sky (unless that is what you were aiming for)

Amazing work

Really amazing idea, thank you so much! I'm going to do that!
Scholar
#29 Old 28th Jan 2018 at 9:11 PM
This is looking sooooooooooooooooo good!
Alchemist
#30 Old 29th Jan 2018 at 7:35 AM Last edited by HarVee : 29th Jan 2018 at 12:30 PM.
Quote:
Originally Posted by wasset-aseskara
But cars may ruin the world's atmosphere...
I must say that I have cash registers in market building (like Al Simhara), I placed them because I don't want the world to be just decoractive, but also playable. I'm also thinking about adding Egyptian resource, which means townies walk to destinations instead of using car. Maybe roads would be good with Egyptian resource - so only active household will use cars. What's your opinion about this?

Hate to say this, but cars are an important mechanic for travel in The Sims 3. It may fit the world ambiance better to not have them, I agree with that but the trade off in that means it'll take drastically longer for Sims to travel the world and this could make them be late for work and generally cause inconvenience to the player(s).

I suggest adding roads only where it makes sense. So maybe one dirt/stone themed road around the town and one going through the town. Besides which, if cars/roads are not added because they'd stand out then I must say that there are many other game aspects that will stand out too, some which you can't disable like the cell phone... and you did also say in the title you're going for a fantasy theme. I think mixing modern with ancient is certainly a way to achieve that.

Have you also chosen a name or is City of the Sun God the world name? If you want to have a more authentic ancient Egyptian name, I suggest adding "Pwr" to the beginning of the world name. "Pwr" means to be "a house of/by" something in ancient Kmt tongue and was often used by ancient Egyptians in naming schemes for cities and to also describe monuments in an informal manner. Pwr-Ntr would be my first name choice as that literally transcribes as "house of god". Pwr-Ntr [read: Per-Netjer] is actually what the ancient Egyptians used when describing a pyramid, but, that name in a modern application can be used to appear more authentic while still staying fairly generic.

By the way, do you need a beta tester for this world? I will gladly help out if you would like.


Quote:
Originally Posted by BloodyScholastic
Nah, HarVee is a liar. He lied to everyone about living in Egypt. He's not Egyptian and never been to Egypt in his entire life. His account is also banned.

Saying that isn't going to invalidate me, my beliefs, nor any of the knowledge I've gained from my research on the subject. The personal squabbles you and others have with me aren't relevant. 'Twas three years ago madam. It's time to live and let die.

View my (WIP) Pinterest boards to find TS2 CC that fits Mediterranean and MENA 'hoods of all Eras:
Cars | Historical | Misc | Build | Buy

I'm the mother f-ing pharaoh of this modthesims shit.
Test Subject
Original Poster
#31 Old 29th Jan 2018 at 11:42 AM
Thank you all for your opinions and replies!

Actually I couldn't find a name for the world. "City of the Sun God" was a temporary name, but I still wonder if I can change it from now on.
After I built the main city, I wanted to dedicate it to Ra. Because the city reminds me the warmth and life that sun (or Ra should I say?) gives. Renaming the world in Medu Netjer (words of gods) would be nice, if it's not too late, I may change the name to Per-Netjeru (House of Gods). (I thought about Per-Ra -House of Ra-, but it's too short :/)

There will be more zones dedicated to other gods. A necropolis, which is protected by Anubis for example. A tomb based on Gates of Duat and it's final room based on Halls of Amenti (judgement hall with huge scales), a library dedicated to Thoth, etc.

And I am studying Medu Netjer too! *screams with excitement*

Of course I need beta testers, when I'll make more progress on the world. Thank you for asking! ^^
Alchemist
#32 Old 29th Jan 2018 at 12:23 PM Last edited by HarVee : 30th Jan 2018 at 8:52 AM.
The zone concept is an interesting idea and would be an intriguing way to depict a Netjer's personality. I'm really look forward to seeing what you do with Inpw's (Anubis) necropolis. I do imagine that'll be quite tricky to build.

For Anubis' necropolis I suggest building it on a mountain in the southern area of the world, as two of his epitaphs read: "He Who Is upon His Mountain" and "He Who Protects the Southern Palace" respectively. Maybe also have some sort of leopard-themed flag or hanging rug if possible? To represent Imiut.

Anyway, It isn't too late to change the world name. At least, not from a technical aspect. You'll need to rename it in CAW when you export it.

View my (WIP) Pinterest boards to find TS2 CC that fits Mediterranean and MENA 'hoods of all Eras:
Cars | Historical | Misc | Build | Buy

I'm the mother f-ing pharaoh of this modthesims shit.
Test Subject
#33 Old 7th Feb 2018 at 9:02 AM
Cool project. I've been looking for a decent Ancient Egyptian themed world to play in. I've done a few Egyptian-themed lots before, featured here in my secondary simblr. I'm piqued at how this project might turn out since the world I've been using as an ersatz of the Double Kingdom is still striking me as a bit modern and hard to plan around. I love the papyrus and even got the stencils.

Here are a few suggestions that you can use and mix-and-match to create a more playable generally roadless world:
  • Have one major city where everything's more or less clustered and people just walk to where they need to be.
  • Have several self-contained communities with the same logic, but with paths connecting them. Also compatible with a large city idea.
  • Make it Pets-compatible. Horses and donkeys seem to fit the setting.

I'm on board with making this world roadless. Roadlessness exploration more of an adventure, too, since the sims would have to travel far from home to explore the world. It'll also add a bit of mysticism if people could travel by teleportation, especially if they're Egyptian gods or practitioners of magic, which suit the fantasy nature of the world.

If you decide on roads, I support the suggestion of making it dirt-textured for people who have the chariot.

---

As for architecture, try choosing a wall that has a texture that fades right around the bottom to indicate plastered walls that weather a bit in the bottom. I use alternating bands of chipping plastered walls, pristine plastered walls, and painted-on patterns, mainly inspired by both the look of Prince of Egypt and Immortal Cities: Children of the Nile. Visibly brick walls should be reserved for buildings meant for the lower classes. Stencils and paintings could add to the effect of painted walls if going by the plaster route. Lastly, the ideal window should be the square stone one from WA and, to add variety, an squared archway of some sort since the ancient Egyptians mainly used post-and-lintel construction.
Test Subject
#34 Old 5th Mar 2018 at 8:41 AM
i am looking foreword to download it
it looks really awesome
Test Subject
Original Poster
#35 Old 20th Mar 2018 at 5:26 AM
I'm late for roads I think, but I made a major city where everything is close. So walking won't be a huge problem. And for tombs or adventure lots which are far from city, I'll make a teleportation system. Dive wells probably. And glad you like it!
Scholar
#36 Old 21st Mar 2018 at 4:49 AM
Dive wells are an excellent idea. Hope to see more soon.
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